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San Francisco Film Society
San Francisco Film Society
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This yearlong series is a collaboration with San Francisco-based legendary visual effects company Lucasfilm, now in its sixth year. Several times a year, experienced professionals from the various Lucasfilm divisions share their knowledge with Bay Area middle and high school students in behind-the-scenes, interactive multimedia presentations that demonstrate the intersection of art and science in the entertainment industry. Each event includes time for discussion, where students have the opportunity to ask questions of Lucasfilm directors, supervisors, artists and engineers.

Upcoming events:

March 25, 2014, 11:00 am
We Build Cool Stuff: A Day in the Life of a Lucasfilm Software Designer

Mike Jutan, Rachel Rose, and Matthew Parrott will talk about their work as software engineers in Lucasfilm's Research & Development department.  They will discuss how their experiences studying computer science and art helped them to achieve their goal of working as software engineers for Lucasfilm.


Past events include:

November 5, 2013
The Animation of Pacific Rim

Industrial Light & Magic's Animation Supervisor Hal Hickel talks about the various animation challenges in bringing to life the giant Jaegers and Kaijus for Guillermo Del Toro's Pacific Rim. Hickel breaks down the large-scale animation process and describes how the studio created realistic physical movement for the monsters and machines.



November 7, 2012
Assembling the VFX for Marvel's The Avengers

Industrial Light & Magic's VFX Supervisor Jeff White, Digital Production Supervisor Jason Smith, and Animation Director Marc Chu discuss the unique effects challenges that this blockbuster film presented and how the studios broke new ground with their respective approaches to creating the seamless effects work. From the epic Mountain Battle between Iron Man and Thor and the climatic alien invasion of Manhattan to bringing the Hulk to life, the supervisors detail what worked, what didn't, and the complexities involved in bringing The Avengers to the big screen.



March 7, 2012
We Build Cool Stuff: A Day in the Life of a Lucasfilm Software Designer

Mike Jutan, Rachel Rose, and Matthew Parrott talk about their work as software engineers in Lucasfilm's Research & Development department. They discuss how their experiences studying computer science and art helped them to achieve their goal of working as software engineers for Lucasfilm.



November 9, 2011
Inside Motion Capture

ILM's Digital Supervisor Michael Sanders discusses how ILM shoots, captures, and implements Motion Capture data. Motion Capture is the process by which a device can be used to capture patterns of live movement; the data is then transmitted to a computer, where simulation software displays it applied to a virtual actor. The talk also explores IMocap, the process of capturing motion capture data on-set during the filming of principal photography.



DEVELOPER'S NOTE: http://old.sffs.org/content.aspx?catid=927,1033&pageid=3685